Variants

Created: 27 May 2025, 14:39:46 UTC
Last updated: 8 June 2025, 10:10:01 UTC

Standard

The standard creopan. As identified and described over in Anatomy. The base creo that other variants have developed from.

Bone Yard

A very common variant of creopan. Their masks mimic skulls in structure and they have unique sickles and tails.
Masks: Same material as normal creopan, but mimic skulls and bones in appearance.
Sickles and Tails: The bone yard creo has a unique split sickle that also extends up their elbow/knee. Their tails are also bone like and segmented and made of the same material as their sickles and masks.
Default Traits: Plating

Tech Lab

A long noodle like variant of the creopan. Usually found in having developed in specific locations which influence their mineral development.
Mask: Metal and glass like in appearance. This change in material also affects their sickles. Any transparent glass only shows the typical darkness that makes up a the 'holes' in a normal creo's mask.
Bodies and Tails: A tech lab creo has an elongated body and a much longer tail. The shortest a length of a tech lab's tail is the length of its body.
Default Traits: Synthesis

Deep Mine

A usually much smaller variant of creopan. They're usually formed deep within earth in mines.
Mask: A deep mine creo's mineral development creates crystal like masks and sickles. This also reflects on their plating which often develop into crystal like growths.
Arms and Tail: Unlike the standard creo, a deep mine never outgrows their arms. Instead they continue to move on all six limbs. Along with their lack of tail and more front heavy nature, deep mines usually do not 'raptor run'.
Default Traits: Synthesis, Plating